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I've recently become addicted to a free online browser game called Cthulhu Nation. ( ) The game play reminds me somehow of old D&D games I played as a teen, and I'm having a blast mapping out the various tombs and mines that I need to explore.

Well, not quite a blast – the game is played on a hex map, and while I've found several good sites for downloading hex paper (even one with variable hex sizes!), none of the ones I've found are labelled with x,y axis numbers. Some of these maps are huge – 80 x 200 hexes or more, so I've got to use multiple sheets of paper for some of these maps, and labelling EVERY SINGLE HEX by hand is extremely tedius. Is there anywhere online I can download blank hex maps with numbered hexes? How about the orientation of the hex – it should be flat on top and bottom, and pointed on the sides. For that matter, the orientation starts at 0,0 with the '0' column one hex longer than the '1' column. Ideally, I could assign numbers to the hexes and have the program automatically fill in the rest An online mapper would be cool, but I don't mind mapping by hand (memories of playing D&D at lunch in Hugh School…). I'm willing to pay for the download, or even order a notebook of paper.

The Hex Chart is a digital download designed to show the visual color relationship between Copic marker colors. The ability to compare light tints of similar colors, or dark shades of them, is now at our fingertips!

I checked the local Office Max, and they didn't have any hex paper maybe a surveyer's office? I just don't know where to look. I seem to remember Chessex making the stuff 15 years ago, but I didn't see it on their web site now Can anyone here point me in the right direction? Reccomend a source? 16 Dec 2006 11:53 a.m. PST.

Revisiting the RPG cartography standard Once again donning my OCD hat, I’m compelled to implement a standard for mapping areas of my campaign. Keygen crack free. The goal is to use a consistent scale for areas of a certain size, as well as a static grid system that helps me drill down to sub-maps and note the locations of prominent campaign features. Given my earlier posts this month, it should be no surprise that I find my solution in the hex map. Hex Mapping Standards Back in the Dim Ages, Judges Guild created an excellent hex mapping standard based on the 5-mile wilderness hex. Each hex was divided into 1-mile sub-hexes, and each of those hexes could be divided into 0.2-mile sub-hexes.

You could create smaller sub-hexes by dividing the current width by five. This approach made mapping easier because each hex was composed of the same number of sub-hexes; this meant you could use the same hex template for any area you needed to map—all you had to do was change the scale of each hex. Another great format was created by Columbia Games, who placed a Cartesian grid system over a hex map, which was great for atlas-size maps that illustrated land shape, terrain type, and only the most prominent features. Locations were noted by grid coordinates, and sub maps would show the “atlas” hexes for reference.

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I've recently become addicted to a free online browser game called Cthulhu Nation. ( ) The game play reminds me somehow of old D&D games I played as a teen, and I'm having a blast mapping out the various tombs and mines that I need to explore.

Well, not quite a blast – the game is played on a hex map, and while I've found several good sites for downloading hex paper (even one with variable hex sizes!), none of the ones I've found are labelled with x,y axis numbers. Some of these maps are huge – 80 x 200 hexes or more, so I've got to use multiple sheets of paper for some of these maps, and labelling EVERY SINGLE HEX by hand is extremely tedius. Is there anywhere online I can download blank hex maps with numbered hexes? How about the orientation of the hex – it should be flat on top and bottom, and pointed on the sides. For that matter, the orientation starts at 0,0 with the '0' column one hex longer than the '1' column. Ideally, I could assign numbers to the hexes and have the program automatically fill in the rest An online mapper would be cool, but I don't mind mapping by hand (memories of playing D&D at lunch in Hugh School…). I'm willing to pay for the download, or even order a notebook of paper.

The Hex Chart is a digital download designed to show the visual color relationship between Copic marker colors. The ability to compare light tints of similar colors, or dark shades of them, is now at our fingertips!

I checked the local Office Max, and they didn't have any hex paper maybe a surveyer's office? I just don't know where to look. I seem to remember Chessex making the stuff 15 years ago, but I didn't see it on their web site now Can anyone here point me in the right direction? Reccomend a source? 16 Dec 2006 11:53 a.m. PST.

Revisiting the RPG cartography standard Once again donning my OCD hat, I’m compelled to implement a standard for mapping areas of my campaign. Keygen crack free. The goal is to use a consistent scale for areas of a certain size, as well as a static grid system that helps me drill down to sub-maps and note the locations of prominent campaign features. Given my earlier posts this month, it should be no surprise that I find my solution in the hex map. Hex Mapping Standards Back in the Dim Ages, Judges Guild created an excellent hex mapping standard based on the 5-mile wilderness hex. Each hex was divided into 1-mile sub-hexes, and each of those hexes could be divided into 0.2-mile sub-hexes.

You could create smaller sub-hexes by dividing the current width by five. This approach made mapping easier because each hex was composed of the same number of sub-hexes; this meant you could use the same hex template for any area you needed to map—all you had to do was change the scale of each hex. Another great format was created by Columbia Games, who placed a Cartesian grid system over a hex map, which was great for atlas-size maps that illustrated land shape, terrain type, and only the most prominent features. Locations were noted by grid coordinates, and sub maps would show the “atlas” hexes for reference.

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