Just to confirm what everyone is saying - yeah blizzard is known/respected for doing real osx versions and not quick cider ports or similar so you are getting real native osx performance with a bliz game there is still a performance gap because of stuff like apple video card drivers usually being behind windows drivers and suchlike however its never a major thing in summary blizzard titles are one of the titles where you really can buy the mac version and know its a real mac game and will have real mac support unlike a lot of the cider stuff we have been saying lately sigh. Click to expand.What people don't realize is that on the PC full screen is very different then full screen on the Mac. On the PC, when running in full screen the entire OS windowing system is disabled and cached; thus the application has more direct access to the system because it doesn't need to go through the whole windowing checking routine (making sure things are clipped and constrained to the window).
This is why alt-tabbing out takes a while. On the Mac full screen is nothing more then just a window stretched to the full screen. Blizzard, on the PC side, has put in a setting that when set to Windowed mode, to stretch to full screen. This would be the correct Mac-PC comparison mode because they are both doing the same thing, running in a window stretched to full screen. When you do this, they run almost the same speed. Yes, in normal PC full screen mode, it is faster.
But in Windowed mode, they are about the same. Click to expand.not that easy OS X uses open GL while Windows is DirectX for graphics. Open GL started as a professional API on workstations. DirectX was created from the ground up for gaming. It was flaky the first few versions but for the last 10 years or so has been extremely stable.
And Microsoft works with Nvidia and ATI to add features into the API to make it easier to develop. Open GL is in limbo and only on version 2. DirectX used to get a major version upgrade every year and is now on a 3 year OS release cycle. Starting with Windows 95 MS tried to limit access to the hardware, and with DirectX it's a programmable way for the developer to access the hardware directly. Not that easy OS X uses open GL while Windows is DirectX for graphics. Open GL started as a professional API on workstations.
WoW was running like a champ on my roomate's 2011 iMac, the thing outperforms his shitty old windows laptop but. I mean, this would be like if they made DirectX 12 the minimum for PC's. I am not willing to buy a new mac, just to play WoW. Every other application or game I use/play works totally fine. Jan 22, 2019 - Here we will show you how to purchase, download and install World of Warcraft. For World of Warcraft®: Battle for Azeroth for both Windows® and Mac®. This account is shared with all other Blizzard games such as Diablo. BattleTag works as your account-wide nickname (not to be confused with your.
DirectX was created from the ground up for gaming. It was flaky the first few versions but for the last 10 years or so has been extremely stable. And Microsoft works with Nvidia and ATI to add features into the API to make it easier to develop. Open GL is in limbo and only on version 2. DirectX used to get a major version upgrade every year and is now on a 3 year OS release cycle.
Starting with Windows 95 MS tried to limit access to the hardware, and with DirectX it's a programmable way for the developer to access the hardware directly. Click to expand.Also, DirectX provides access to audio and input. OpenGL is exclusively a graphics library. The person you quoted has a point, though, in that intelligent cross-platform minded design from the start makes it easier to maintain. Designing for Windows and porting later is a much larger mountain to climb than planning for multiple OS support before writing the first line of code. Sometimes it means scaling back on features, other times it means using alternative libraries, but it's a much shorter putt than porting. The only flaw in your argument is that Mac's are weak game computers.
The price is comparable only because Apple sells you the best monitor on the market. The graphics hardware is pretty weak compared to what you can get in a Dell/HP or build yourself for the same amount of money. Most companies don't code Mac versions because they demand better graphics hardware. WoW doesn't have very demanding graphics. And then nvidia and ATI both have custom extensions to Direct3D to optimize performance for their cards.
Not sure if they have Mac versions of their dev kits on a 27' iMac at max resolution even the ATI card Apple bundles in will have a hard time running the latest game at something close to full graphics settings PC is dying as a game platform anyway. Strategy and similar games will always be there but a lot of games are being released on console only.
Product key finder. Status: LICENSED License Expires: Status Date: Facility Id: 7675 Community of License: WICHITA FALLS, TX Service: Digital TV Facility Type: Commercial Television Station [CDT] Licensee: MISSION BROADCASTING, INC.
Just to confirm what everyone is saying - yeah blizzard is known/respected for doing real osx versions and not quick cider ports or similar so you are getting real native osx performance with a bliz game there is still a performance gap because of stuff like apple video card drivers usually being behind windows drivers and suchlike however its never a major thing in summary blizzard titles are one of the titles where you really can buy the mac version and know its a real mac game and will have real mac support unlike a lot of the cider stuff we have been saying lately sigh. Click to expand.What people don't realize is that on the PC full screen is very different then full screen on the Mac. On the PC, when running in full screen the entire OS windowing system is disabled and cached; thus the application has more direct access to the system because it doesn't need to go through the whole windowing checking routine (making sure things are clipped and constrained to the window).
This is why alt-tabbing out takes a while. On the Mac full screen is nothing more then just a window stretched to the full screen. Blizzard, on the PC side, has put in a setting that when set to Windowed mode, to stretch to full screen. This would be the correct Mac-PC comparison mode because they are both doing the same thing, running in a window stretched to full screen. When you do this, they run almost the same speed. Yes, in normal PC full screen mode, it is faster.
But in Windowed mode, they are about the same. Click to expand.not that easy OS X uses open GL while Windows is DirectX for graphics. Open GL started as a professional API on workstations. DirectX was created from the ground up for gaming. It was flaky the first few versions but for the last 10 years or so has been extremely stable.
And Microsoft works with Nvidia and ATI to add features into the API to make it easier to develop. Open GL is in limbo and only on version 2. DirectX used to get a major version upgrade every year and is now on a 3 year OS release cycle. Starting with Windows 95 MS tried to limit access to the hardware, and with DirectX it's a programmable way for the developer to access the hardware directly. Not that easy OS X uses open GL while Windows is DirectX for graphics. Open GL started as a professional API on workstations.
WoW was running like a champ on my roomate's 2011 iMac, the thing outperforms his shitty old windows laptop but. I mean, this would be like if they made DirectX 12 the minimum for PC's. I am not willing to buy a new mac, just to play WoW. Every other application or game I use/play works totally fine. Jan 22, 2019 - Here we will show you how to purchase, download and install World of Warcraft. For World of Warcraft®: Battle for Azeroth for both Windows® and Mac®. This account is shared with all other Blizzard games such as Diablo. BattleTag works as your account-wide nickname (not to be confused with your.
DirectX was created from the ground up for gaming. It was flaky the first few versions but for the last 10 years or so has been extremely stable. And Microsoft works with Nvidia and ATI to add features into the API to make it easier to develop. Open GL is in limbo and only on version 2. DirectX used to get a major version upgrade every year and is now on a 3 year OS release cycle.
Starting with Windows 95 MS tried to limit access to the hardware, and with DirectX it's a programmable way for the developer to access the hardware directly. Click to expand.Also, DirectX provides access to audio and input. OpenGL is exclusively a graphics library. The person you quoted has a point, though, in that intelligent cross-platform minded design from the start makes it easier to maintain. Designing for Windows and porting later is a much larger mountain to climb than planning for multiple OS support before writing the first line of code. Sometimes it means scaling back on features, other times it means using alternative libraries, but it's a much shorter putt than porting. The only flaw in your argument is that Mac's are weak game computers.
The price is comparable only because Apple sells you the best monitor on the market. The graphics hardware is pretty weak compared to what you can get in a Dell/HP or build yourself for the same amount of money. Most companies don't code Mac versions because they demand better graphics hardware. WoW doesn't have very demanding graphics. And then nvidia and ATI both have custom extensions to Direct3D to optimize performance for their cards.
Not sure if they have Mac versions of their dev kits on a 27' iMac at max resolution even the ATI card Apple bundles in will have a hard time running the latest game at something close to full graphics settings PC is dying as a game platform anyway. Strategy and similar games will always be there but a lot of games are being released on console only.
Product key finder. Status: LICENSED License Expires: Status Date: Facility Id: 7675 Community of License: WICHITA FALLS, TX Service: Digital TV Facility Type: Commercial Television Station [CDT] Licensee: MISSION BROADCASTING, INC.